I am a devoted tech-focused artist rooted in meticulous attention to detail and a dedication to excellence. Over seven years of experience in 2D/3D digital art and game development, ranging from photorealistic to stylized aesthetics - UI/UX, game mechanics, 2D/3D assets. Outstanding communication and leadership abilities gained from team collaboration, employee management, and public speaking. Exceptional resourcefulness and quick adaptability to novel software and industry trends. Expertise in modeling, UV layout, material creation, texturing/lighting, and rendering in Maya. Proficient in shaders, texturing, lighting, and game logic within the Unity game engine. Skilled in node graphs for logic and material purposes. Highly driven self-starter with a talent for working remotely, complete with personal workspace, equipment, and high-speed internet. Diverse skillset acquired from trade work, CAD, aerospace fabrication, and entrepreneurship experiences.
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At Lake Washington Institute of Technology, I collaborated with Department Directors and fellow professors to create, update, and teach Interactive Media Game Design courses for the institution in Kirkland. I also guided students in personal growth and offered technical direction in art and essential skills. Additionally, I generated video tutorials to complement the curriculum. Courses I instructed included Maya, Unity, ZBrush, 3D Character Design, 3D Environments, Materials and Textures, Lighting and Effects, and Character Animation.
Beyond my roles as a Technical Artist and Educator, I am a Maker of Things, constantly seeking new challenges and pushing the boundaries of what's possible. Whether crafting virtual worlds, sculpting physical masterpieces, or inventing new solutions, my passion lies in the act of making, and I'm excited to share my creative journey with you.
